# 销毁操作(二次挂载)
前言
二次挂载主要针对的是运行时版本的vue
,包含编译函数,如果是 vue/cli 工程的 vue 项目,默认不包含编译函数,此处就一次挂载
# 1.$mount
- /src/vue/src/platforms/web/runtime/index.ts
Vue.prototype.$mount = function (
el?: string | Element,
hydrating?: boolean
): Component {
el = el && inBrowser ? query(el) : undefined
return mountComponent(this, el, hydrating)
}
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# 2.mountComponent
- /src/vue/src/core/instance/lifecycle.ts
export function mountComponent(
vm: Component,
el: Element | null | undefined,
hydrating?: boolean
): Component {
vm.$el = el
if (!vm.$options.render) {
// @ts-expect-error invalid type
vm.$options.render = createEmptyVNode
if (__DEV__) {
/* istanbul ignore if */
if (
(vm.$options.template && vm.$options.template.charAt(0) !== '#') ||
vm.$options.el ||
el
) {
warn(
'You are using the runtime-only build of Vue where the template ' +
'compiler is not available. Either pre-compile the templates into ' +
'render functions, or use the compiler-included build.',
vm
)
} else {
warn(
'Failed to mount component: template or render function not defined.',
vm
)
}
}
}
callHook(vm, 'beforeMount')
let updateComponent
/* istanbul ignore if */
if (__DEV__ && config.performance && mark) {
updateComponent = () => {
const name = vm._name
const id = vm._uid
const startTag = `vue-perf-start:${id}`
const endTag = `vue-perf-end:${id}`
mark(startTag)
const vnode = vm._render()
mark(endTag)
measure(`vue ${name} render`, startTag, endTag)
mark(startTag)
vm._update(vnode, hydrating)
mark(endTag)
measure(`vue ${name} patch`, startTag, endTag)
}
} else {
updateComponent = () => {
vm._update(vm._render(), hydrating)
}
}
const watcherOptions: WatcherOptions = {
before() {
if (vm._isMounted && !vm._isDestroyed) {
callHook(vm, 'beforeUpdate')
}
}
}
if (__DEV__) {
watcherOptions.onTrack = e => callHook(vm, 'renderTracked', [e])
watcherOptions.onTrigger = e => callHook(vm, 'renderTriggered', [e])
}
// we set this to vm._watcher inside the watcher's constructor
// since the watcher's initial patch may call $forceUpdate (e.g. inside child
// component's mounted hook), which relies on vm._watcher being already defined
new Watcher(
vm,
updateComponent,
noop,
watcherOptions,
true /* isRenderWatcher */
)
hydrating = false
// flush buffer for flush: "pre" watchers queued in setup()
const preWatchers = vm._preWatchers
if (preWatchers) {
for (let i = 0; i < preWatchers.length; i++) {
preWatchers[i].run()
}
}
// manually mounted instance, call mounted on self
// mounted is called for render-created child components in its inserted hook
if (vm.$vnode == null) {
vm._isMounted = true
callHook(vm, 'mounted')
}
return vm
}
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两处重点:
- 1.组件更新函数
- 2.实例化渲染
watcher
new Watcher
生成渲染 watcher,数据与模板联系在一起,数据发生变化,驱动updateComponent
执行vm._render
渲染生成 vnode,通过vm._update
将 vnode 派发到真实 dom 上
# 3.渲染watcher
- /src/vue/src/core/observer/watcher.ts
export default class Watcher implements DepTarget {
vm?: Component | null
expression: string
cb: Function
id: number
deep: boolean
user: boolean
lazy: boolean
sync: boolean
dirty: boolean
active: boolean
deps: Array<Dep>
newDeps: Array<Dep>
depIds: SimpleSet
newDepIds: SimpleSet
before?: Function
onStop?: Function
noRecurse?: boolean
getter: Function
value: any
post: boolean
// dev only
onTrack?: ((event: DebuggerEvent) => void) | undefined
onTrigger?: ((event: DebuggerEvent) => void) | undefined
constructor(
vm: Component | null,
expOrFn: string | (() => any),
cb: Function,
options?: WatcherOptions | null,
isRenderWatcher?: boolean
) {
recordEffectScope(
this,
// if the active effect scope is manually created (not a component scope),
// prioritize it
activeEffectScope && !activeEffectScope._vm
? activeEffectScope
: vm
? vm._scope
: undefined
)
if ((this.vm = vm) && isRenderWatcher) {
vm._watcher = this
}
// options
if (options) {
this.deep = !!options.deep
this.user = !!options.user
this.lazy = !!options.lazy
this.sync = !!options.sync
this.before = options.before
if (__DEV__) {
this.onTrack = options.onTrack
this.onTrigger = options.onTrigger
}
} else {
this.deep = this.user = this.lazy = this.sync = false
}
this.cb = cb
this.id = ++uid // uid for batching
this.active = true
this.post = false
this.dirty = this.lazy // for lazy watchers
this.deps = []
this.newDeps = []
this.depIds = new Set()
this.newDepIds = new Set()
this.expression = __DEV__ ? expOrFn.toString() : ''
// parse expression for getter
if (isFunction(expOrFn)) {
this.getter = expOrFn
} else {
this.getter = parsePath(expOrFn)
if (!this.getter) {
this.getter = noop
__DEV__ &&
warn(
`Failed watching path: "${expOrFn}" ` +
'Watcher only accepts simple dot-delimited paths. ' +
'For full control, use a function instead.',
vm
)
}
}
this.value = this.lazy ? undefined : this.get()
}
/**
* Evaluate the getter, and re-collect dependencies.
*/
get() {
pushTarget(this)
let value
const vm = this.vm
try {
value = this.getter.call(vm, vm)
} catch (e: any) {
if (this.user) {
handleError(e, vm, `getter for watcher "${this.expression}"`)
} else {
throw e
}
} finally {
// "touch" every property so they are all tracked as
// dependencies for deep watching
if (this.deep) {
traverse(value)
}
popTarget()
this.cleanupDeps()
}
return value
}
/**
* Add a dependency to this directive.
*/
addDep(dep: Dep) {
const id = dep.id
if (!this.newDepIds.has(id)) {
this.newDepIds.add(id)
this.newDeps.push(dep)
if (!this.depIds.has(id)) {
dep.addSub(this)
}
}
}
/**
* Clean up for dependency collection.
*/
cleanupDeps() {
let i = this.deps.length
while (i--) {
const dep = this.deps[i]
if (!this.newDepIds.has(dep.id)) {
dep.removeSub(this)
}
}
let tmp: any = this.depIds
this.depIds = this.newDepIds
this.newDepIds = tmp
this.newDepIds.clear()
tmp = this.deps
this.deps = this.newDeps
this.newDeps = tmp
this.newDeps.length = 0
}
/**
* Subscriber interface.
* Will be called when a dependency changes.
*/
update() {
/* istanbul ignore else */
if (this.lazy) {
this.dirty = true
} else if (this.sync) {
this.run()
} else {
queueWatcher(this)
}
}
/**
* Scheduler job interface.
* Will be called by the scheduler.
*/
run() {
if (this.active) {
const value = this.get()
if (
value !== this.value ||
// Deep watchers and watchers on Object/Arrays should fire even
// when the value is the same, because the value may
// have mutated.
isObject(value) ||
this.deep
) {
// set new value
const oldValue = this.value
this.value = value
if (this.user) {
const info = `callback for watcher "${this.expression}"`
invokeWithErrorHandling(
this.cb,
this.vm,
[value, oldValue],
this.vm,
info
)
} else {
this.cb.call(this.vm, value, oldValue)
}
}
}
}
/**
* Evaluate the value of the watcher.
* This only gets called for lazy watchers.
*/
evaluate() {
this.value = this.get()
this.dirty = false
}
/**
* Depend on all deps collected by this watcher.
*/
depend() {
let i = this.deps.length
while (i--) {
this.deps[i].depend()
}
}
/**
* Remove self from all dependencies' subscriber list.
*/
teardown() {
if (this.vm && !this.vm._isBeingDestroyed) {
remove(this.vm._scope.effects, this)
}
if (this.active) {
let i = this.deps.length
while (i--) {
this.deps[i].removeSub(this)
}
this.active = false
if (this.onStop) {
this.onStop()
}
}
}
}
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new Watcher
时会执行传入的updateComponent
- /src/vue/src/core/observer/scheduler.ts
export function queueWatcher(watcher: Watcher) {
const id = watcher.id
if (has[id] != null) {
return
}
if (watcher === Dep.target && watcher.noRecurse) {
return
}
has[id] = true
if (!flushing) {
queue.push(watcher)
} else {
// if already flushing, splice the watcher based on its id
// if already past its id, it will be run next immediately.
let i = queue.length - 1
while (i > index && queue[i].id > watcher.id) {
i--
}
queue.splice(i + 1, 0, watcher)
}
// queue the flush
if (!waiting) {
waiting = true
if (__DEV__ && !config.async) {
flushSchedulerQueue()
return
}
nextTick(flushSchedulerQueue)
}
}
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此时会执行里面的vm._render
和vm._upadte
分别负责渲染生成vnode
和将vnode
更新到dom
上
nextTick 就是 vue 内部封装使用的 this.$nextTick
# 3.1 nextTick
- /src/core/util/next-tick.ts
/* globals MutationObserver */
import { noop } from 'shared/util'
import { handleError } from './error'
import { isIE, isIOS, isNative } from './env'
export let isUsingMicroTask = false
const callbacks: Array<Function> = []
let pending = false
function flushCallbacks() {
pending = false
const copies = callbacks.slice(0)
callbacks.length = 0
for (let i = 0; i < copies.length; i++) {
copies[i]()
}
}
// Here we have async deferring wrappers using microtasks.
// In 2.5 we used (macro) tasks (in combination with microtasks).
// However, it has subtle problems when state is changed right before repaint
// (e.g. #6813, out-in transitions).
// Also, using (macro) tasks in event handler would cause some weird behaviors
// that cannot be circumvented (e.g. #7109, #7153, #7546, #7834, #8109).
// So we now use microtasks everywhere, again.
// A major drawback of this tradeoff is that there are some scenarios
// where microtasks have too high a priority and fire in between supposedly
// sequential events (e.g. #4521, #6690, which have workarounds)
// or even between bubbling of the same event (#6566).
let timerFunc
// The nextTick behavior leverages the microtask queue, which can be accessed
// via either native Promise.then or MutationObserver.
// MutationObserver has wider support, however it is seriously bugged in
// UIWebView in iOS >= 9.3.3 when triggered in touch event handlers. It
// completely stops working after triggering a few times... so, if native
// Promise is available, we will use it:
/* istanbul ignore next, $flow-disable-line */
if (typeof Promise !== 'undefined' && isNative(Promise)) {
const p = Promise.resolve()
timerFunc = () => {
p.then(flushCallbacks)
// In problematic UIWebViews, Promise.then doesn't completely break, but
// it can get stuck in a weird state where callbacks are pushed into the
// microtask queue but the queue isn't being flushed, until the browser
// needs to do some other work, e.g. handle a timer. Therefore we can
// "force" the microtask queue to be flushed by adding an empty timer.
if (isIOS) setTimeout(noop)
}
isUsingMicroTask = true
} else if (
!isIE &&
typeof MutationObserver !== 'undefined' &&
(isNative(MutationObserver) ||
// PhantomJS and iOS 7.x
MutationObserver.toString() === '[object MutationObserverConstructor]')
) {
// Use MutationObserver where native Promise is not available,
// e.g. PhantomJS, iOS7, Android 4.4
// (#6466 MutationObserver is unreliable in IE11)
let counter = 1
const observer = new MutationObserver(flushCallbacks)
const textNode = document.createTextNode(String(counter))
observer.observe(textNode, {
characterData: true
})
timerFunc = () => {
counter = (counter + 1) % 2
textNode.data = String(counter)
}
isUsingMicroTask = true
} else if (typeof setImmediate !== 'undefined' && isNative(setImmediate)) {
// Fallback to setImmediate.
// Technically it leverages the (macro) task queue,
// but it is still a better choice than setTimeout.
timerFunc = () => {
setImmediate(flushCallbacks)
}
} else {
// Fallback to setTimeout.
timerFunc = () => {
setTimeout(flushCallbacks, 0)
}
}
export function nextTick(): Promise<void>
export function nextTick<T>(this: T, cb: (this: T, ...args: any[]) => any): void
export function nextTick<T>(cb: (this: T, ...args: any[]) => any, ctx: T): void
/**
* @internal
*/
export function nextTick(cb?: (...args: any[]) => any, ctx?: object) {
let _resolve
callbacks.push(() => {
if (cb) {
try {
cb.call(ctx)
} catch (e: any) {
handleError(e, ctx, 'nextTick')
}
} else if (_resolve) {
_resolve(ctx)
}
})
if (!pending) {
pending = true
timerFunc()
}
// $flow-disable-line
if (!cb && typeof Promise !== 'undefined') {
return new Promise(resolve => {
_resolve = resolve
})
}
}
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源码入口中,首先根据环境定义 timerFunc
异步函数,在nextTick
中执行timerFunc
# 3.1 异步函数
timerFunc 优先依次用下面几种方式定义一个异步函数
- 1.promise.then 延迟调用
const p = Promise.resolve()
timerFunc = () => {
p.then(flushCallbacks)
if (isIOS) setTimeout(noop)
}
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- 2.MutationObserver 监听变化
const observer = new MutationObserver(flushCallbacks)
const textNode = document.createTextNode(String(counter))
observer.observe(textNode, {
characterData: true,
})
timerFunc = () => {
counter = (counter + 1) % 2
textNode.data = String(counter)
}
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- 3.setImmediate(fun,0)延迟调用
timerFunc = () => {
setImmediate(flushCallbacks)
}
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- 4.setTimeout(fun,0)延迟调用
timerFunc = () => {
setTimeout(flushCallbacks, 0)
}
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# 3.2 封装 nextTick
- 流程:
- 1.执行 nextTick 函数同步执行代码,回调函数会存入一个队列中
- 2.执行 timerFunc 异步函数,内部执行之前存入队列中的回调函数
# 3.3 案例分析
- 1.一个
nextTick
- 1.首先执行同步代码,
fn
会被存入到到队列中,timerFunc
执行时由事件环可知异步代码放入异步队列中 - 2.同步代码执行完毕,开始执行异步队列中的异步代码,存入到队列中的
fn
会被执行
- 1.首先执行同步代码,
同步代码
let fn = () => {
console.log(1)
}
this.$nextTick(fn)
同步代码
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- 2.多个
nextTick
- 1.首先执行同步代码,
fn
、fn2
会被存入到到队列中,timerFunc
执行时由事件环可知异步代码放入异步队列中 - 2.同步代码执行完毕,开始执行异步队列中的异步代码,存入到队列中的
fn
、fn2
会被执行
- 1.首先执行同步代码,
同步代码
let fn = () => {
console.log(1)
}
this.$nextTick(fn)
同步代码
let fn2 = () => {
console.log(1)
}
this.$nextTick(fn2)
同步代码
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- 3.多个
nextTick
- 1.首先执行同步代码,
fn
、fn2
会被存入到到队列中,timerFunc
执行时由事件环可知异步代码放入异步队列中,new Promise((resolve) => resolve()).then
放入异步队列 - 2.同步代码执行完毕,开始执行异步队列中的异步代码,存入到队列中的
fn
、fn2
会被执行,然后执行fn3
- 1.首先执行同步代码,
同步代码
let fn = () => {
console.log(1)
}
this.$nextTick(fn)
let fn3 = () => {
console.log(1)
}
new Promise((resolve) => resolve()).then(fn3)
let fn2 = () => {
console.log(1)
}
this.$nextTick(fn2)
同步代码
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- 为何同样都是异步任务,fn3 最后执行? 因为 nextTick 的异步任务多个会合并成一个,回调都放在同一个队列中,这个异步任务执行的比较早,所以代码既是是在后面也会优先执行
# 4.组件更新函数
此处渲染watcher
每触发一次更新,会执行一次updateComponent
函数