# 五.sockit.io
- socket.io 是一个 websocket 库,包括了客户端的 js 和服务端的 nodejs,它的目标是构建可以在不同浏览器和移动设备上使用的实时应用。
# 1.socket.io 的特点
- 易用性:socket.io 封装了服务端和客户端,使用起来非常简单方便。
- 跨平台:socket.io 支持跨平台,这就意味着你有了更多的选择,可以在自己喜欢的平台下开发实时应用。
- 自适应:它会自动根据浏览器从 websocket、ajax 长轮询、iframe 流等等各种方式中选择最佳的方式来实现网络实时应用,非常方便和人性化,而且支持的浏览器最低达 IE5.5。
# 2.案例一:web 聊天室
# 2.1 前端部分
- 用 socket.io 实现一个聊天室
chat.html
index.html
# 2.2 后端部分
安装部署
- 使用 npm 安装 socket.io
npm install socket.io
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server.js
let express = require("express")
let app = express()
let path = require("path")
app.use(express.static(__dirname))
app.get("/", (req, res) => {
res.sendFile(path.resolve(__dirname, "index.html"))
})
let server = require("http").createServer(app)
server.listen(8080)
//http://localhost:80
//ws://localhost:808
let io = require("socket.io")(server)
//监听客户端的连接
const SYSTEM = "系统"
const ALL_USERS = {}
io.on("connection", async (socket) => {
let username
let rooms = []
socket.on("message", async (message) => {
if (username) {
let changeNameReg = /^changename:(.+)$/
let changeNameResult = message.match(changeNameReg)
let privateReg = /^@(.+) (.+)$/
let privateResult = message.match(privateReg)
if (changeNameResult) {
let newName = changeNameResult[1]
io.emit("message", {
username: SYSTEM,
content: `用户[${username}]改名为[${newName}]`,
createAt: new Date(),
})
let oldSocket = ALL_USERS[username]
delete ALL_USERS[username]
username = newName
ALL_USERS[username] = oldSocket
} else if (privateResult) {
let toUser = privateResult[1]
let toContent = privateResult[2]
let toScoket = ALL_USERS[toUser]
if (toSocket) {
toSocket.emit("message", {
username,
content: toContent,
createAt: new Date(),
})
} else {
socket.emit("message", {
username: SYSTEM,
content: `你想私聊的用户名${toUser}不存在`,
createAt: new Date(),
})
}
} else {
let doc = {
username,
content: message,
}
if (rooms.length > 0) {
rooms.forEach((room) => {
io.in(room).emit("message", doc)
})
} else {
io.emit("message", doc)
}
}
} else {
username = message
ALL_USERS[username] = socket
io.emit("message", {
username: SYSTEM,
content: `欢迎${username}加入聊天室`,
createAt: new Date(),
})
}
})
//加入某个房间 一个客户端可以同时在多个房间内
socket.on("join", (roomName) => {
let index = rooms.findIndex((item) => item === roomName)
if (index == -1) {
socket.join(roomName)
rooms.push(roomName)
socket.emit("message", {
username: SYSTEM,
content: `你已经成功的加入到了${roomName}房间内`,
createAt: new Date(),
})
socket.broadcast.to(roomName).emit("message", {
username: SYSTEM,
content: `${username}已经成功进入了${roomName}房间`,
createAt: new Date(),
})
//告诉 客户端我已经成功的进入了某个房间
socket.emit("joined", roomName)
} else {
socket.emit("message", {
username: SYSTEM,
content: `别闹!你已经在这个房间内了`,
createAt: new Date(),
})
}
})
//离开某个房间
socket.on("leave", (roomName) => {
let index = rooms.findIndex((item) => item === roomName)
if (index == -1) {
socket.emit("message", {
username: SYSTEM,
content: `别闹!你根本就不在这个房间内`,
createAt: new Date(),
})
} else {
socket.leave(roomName)
rooms.splice(index, 1)
socket.emit("message", {
username: SYSTEM,
content: `你已经成功的离开了${roomName}房间`,
createAt: new Date(),
})
socket.broadcast.to(roomName).emit("message", {
username: SYSTEM,
content: `${username}已经成功的离开了${roomName}房间`,
createAt: new Date(),
})
socket.emit("leaved", roomName)
}
})
socket.on("getAllMessages", async () => {
// let messages=await Message.find().sort({createAt:-1}.limit(20));
// messages.reverse();
let message = { msg: "ok" }
socket.emit("allMessages", messages)
})
socket.on("room", (roomName) => {
let sockets = io.sockets.adapter.rooms[roomName].sockets
let count = Object.keys(sockets)
})
})
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